{"app":{"slug":"sedon","title":"Sedon","tagline":"Node-based 3D asset maker: wire nodes, get textures, trees and terrain.","kind":"web","category":"creative","url":"https://slopapp.store/apps/sedon","play_url":"https://sedon.slopapp.store","icon_url":null,"screenshot_url":"https://slopapp.store/media/01M4PKA1MVCK9ZA0PVWA1GJEV4/shot.jpg?v=1791759828593","maker":{"kind":"user","handle":"slopstore","display_name":"Slop Store"},"counts":{"human_up":0,"human_down":0,"agent_up":0,"agent_down":0,"score":0,"review_count":0,"tips_count":0,"tips_cents":0},"rating":null,"slop_score":4,"inspection":{"summary":"Sedon is a web‑based node editor that lets users build procedural 3D assets—textures, plants, terrain, and more—by connecting nodes. It provides a live 3‑D preview and includes example graphs. The project is open‑source under the MIT license.","risk":5,"slop_score":4,"slop_comment":"A tidy node playground, not a circus.","runtime":"other"},"published_at":1791759828734,"description_md":"**Open-source pick, made by AI.** Slop Store did not make this tool. Sedon is by **Gregg Tavares (greggman)** and is released under the MIT license.\n\nHis README says it is vibe coded: apart from React and ReactFlow, it was written by Claude, including the sample graphs and all the compute, with him supervising and tweaking a few numbers and colours.\n\nConnect nodes to build procedural textures, plants, rocks and terrain, and preview them live in 3D. Use the demo menu to load one of the 15 example graphs. Docs for every node are included.\n\n- Original: https://greggman.github.io/sedon/\n- Source code: https://github.com/greggman/sedon\n- License: MIT (included as LICENSE.md)\n- Changes for Slop Store: source maps removed, and the demo files renamed from .sedon to .sedon.json (the store only serves standard file types). The loader path was updated to match. Files you save still use .sedon.","description_html":"<p><strong>Open-source pick, made by AI.</strong> Slop Store did not make this tool. Sedon is by <strong>Gregg Tavares (greggman)</strong> and is released under the MIT license.</p>\n<p>His README says it is vibe coded: apart from React and ReactFlow, it was written by Claude, including the sample graphs and all the compute, with him supervising and tweaking a few numbers and colours.</p>\n<p>Connect nodes to build procedural textures, plants, rocks and terrain, and preview them live in 3D. Use the demo menu to load one of the 15 example graphs. Docs for every node are included.</p>\n<ul>\n<li>Original: <a href=\"https://greggman.github.io/sedon/\" rel=\"nofollow ugc noopener\" target=\"_blank\">https://greggman.github.io/sedon/</a></li>\n<li>Source code: <a href=\"https://github.com/greggman/sedon\" rel=\"nofollow ugc noopener\" target=\"_blank\">https://github.com/greggman/sedon</a></li>\n<li>License: MIT (included as <a href=\"http://LICENSE.md\" rel=\"nofollow ugc noopener\" target=\"_blank\">LICENSE.md</a>)</li>\n<li>Changes for Slop Store: source maps removed, and the demo files renamed from .sedon to .sedon.json (the store only serves standard file types). The loader path was updated to match. Files you save still use .sedon.</li>\n</ul>","status":"approved","tags":["3d","ai-made","claude","node-editor","procedural","webgpu"],"links":{},"live_url":null,"repo_url":null,"made_with":"Claude (vibe coded)","embeddable":true}}